The spell should be used to either prevent an opponent from running away with the game or to clear the board for your legion of attackers
This ability will only trigger if a creature hits an opponent, not you, highly incentivizing your opponents to attack anyone else other than you to get those extra cards
What White-Red is best at, however, are removal and haste enablers
As such, from top to bottom, Entropic Uprising has the most appealing set of partner commanders
Thankfully The Ozolith will reduce the pain by holding onto the counters when your Oozes die, and distribute them out to another creature later
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